News
New Research from STRATEGIES: Reports on Sustainability in Games
Over the past year, the STRATEGIES project has published a series of reports examining how Europe's game industries can transition toward sustainable practices. These reports offer evidence-based insights into the environmental challenges facing the sector and propose pathways for change.
Four reports are now available on our reports page.
New publication: Game Making, Hacking and Jamming
In this article, recently published in the Behavioral Sciences journal, Paul Wake and Chloé Germaine establish the affordances of game making, hacking, and jamming as critical practices in teaching and research. They explain the origins of this approach in specific teaching and research projects and consider their impact on scholarly practice.
SGA+STRATEGIES: Academic Meet-up Session 1 (Video)
The STRATEGIES project and the Sustainable Games Alliance have been working in partnership on their shared goals. Recently, Chloé Germaine, who is leading the work package on developing carbon literacy interventions for game devs, presented research to the growing network of academics and research institutions across the globe who are supporting the SGA and its aims. Watch the video here…
The Sustainable Games Standard is here…!
Sustainable Games Alliance Launches First Industry Standard for Sustainable Games
The Sustainable Games Alliance (SGA), a global non-profit cooperative of game developers, universities and associations, today announced the launch of the Sustainable Games Standard, the first global emissions reporting framework created specifically for the games industry.
The Sustainable Games Alliance Standard will launch on Oct 7th!
The SGA Standard is a games industry-specific interpretation of the GHG Protocol, designed to reduce the burden and complexity of complying with environmental, social, and governance disclosures required by multiple jurisdictions worldwide. The initial focus is on meeting the requirements of the European Union’s Corporate Sustainability Reporting Directive (CSRD) and the European Sustainability Reporting Standards (ESRS). Starting with environmental impact, the standard will address additional required topics one by one.
After a year plus of work, dozens of conversations with game developers, weeks of review and refinement with STRATEGIES research project, and as much hands-on time testing the standard as we could fit in... it's about to go live and kick off a new era for the games industry.
New STRATEGIES Research: Understanding games as a site of utopian resonance
The games sector is the largest popular medium globally, shaping culture, entertainment, and social imagination on an unprecedented scale. While games themselves have been studied as a medium capable of inspiring visions of the future, they exist within much wider media ecosystems and player communities. Reviews, video essays, podcasts, and other public reflections play a major role in how games are experienced.
A new article from researchers within the STRATEGIES project, Understanding games as a site of utopian resonance, explores how these reflections function as spaces for societal thinking about utopia. Unlike previous research, which has focused on the content of games, this study highlights how conversations around games can themselves act as a site of orientation toward possible futures.